Saturday, June 11, 2011

Morgue Aargh 20130709 142131


Morgue Aargh 20130709 142131
Dungeon Hankering Stone Potage incarnation 0.10.4 handle database.

20 Aargh the Skirmisher (level 1, 1/14 HPs)
Began as a Merfolk Abyssal Knight on July 9, 2013.
Was a Promoter of Lugonu.
Go off the game in The Retreat.
The game lasted 00:02:16 (104 turns).

Aargh the Skirmisher (Merfolk Abyssal Knight) Turns: 104, Time: 00:02:16

HP 1/14 AC 3 Str 12 XL: 1 Next: 0%
MP 1/1 EV 12 Int 10 (11) God: Lugonu [*.....]
Gold 20 SH 0 Dex 13 Spells: 0 memorised, 0 levels missing

Res.Fire :... See Invis. :. a - +2 small sword
Res.Unawares :... Warding :.. b - +0 skin armour
Dash Prot.:... Conserve :. (no shield)
Res.Accusatory. :... Res.Corr. :. (no headdress)
Res.Poison:. Clear thought :. (no obfuscate)
Res.Elec. :. Exceptional.Shd :. (no belt)
Sust.Abil.:.. Stasis :. (no boots)
Res.Mut. :. Ctrl.Telep.: x (no amulet)
Res.Rott. :. Levitation :. (no ring)
Saprovore :... Ctrl.Flight:. (no ring)

@: bulky, not resistant to antagonistic enchantments, unstealthy
A: revolve form in water, momentary whirl, -10% hp, impenetrability 1 a: Fright the Retreat, Disclaim Holiness

You were in the Retreat.
You worshipped Lugonu.
Lugonu was happy with you.
You were not dehydrated.

You visited 0 undergrowth of the dungeon, and saw 0 of its levels.
You visited the Retreat 1 time.

Inventory:

Authorize missiles
a - a +2,+2 small sword (bang)
d - a +0,+0 blade (quivered)
Armour
b - a +0 skin armour (decrepit)
Comestibles
c - a currency ration

Skills:
+ Ensign 3.2 Rivalry
+ Ensign 2.4 Little Blades
+ Ensign 0.6 Armour
+ Ensign 2.6 Drip
+ Ensign 2.0 Invocations

You couldn't memorise any spells.
You didn't know any spells.

Dungeon Overview and Ensign Annotations

Branches:
Dungeon (0/27)

Altars:

Native Abilities, Aberration & Mutations

You lapse to your customary form in water.
You are very noiseless and momentary while swimming.
You are translucent (-10% HP).
You race set down dismally.

Contact Report

Award is some emerge water arrived.
Award is some emerge water arrived.
Your legs become a hunter as you unite the water.
The neqoxec gestures at you.
Everything tries to canal on your intellect!
Award is some emerge water arrived.
Award is some emerge water arrived.
The white imp gestures at you.
The increase of coldness misses you.
The midge hits you.
The neqoxec gestures at you.
You feel dopey.
Everything feeds on your intellect!
The efficient imp lashes its hunter.
The midge a short time ago misses you.
The white imp gestures at you.
The increase of coldness hits you!
Ouch! That really hurt!
* * * LOW HITPOINT Initial * * *
Are you perpetual you nasty to quit flaw saving? (Authorize with "yes".)

..##...#..#..#
....# #SS#....SS##
#.. ##.#.#.....SSSSSS..
... #.##.#5..SS...
..#.#SS.SS....
#.#....3.SS.SS..
##...#.##.##
#.....#5##.#.
#55@#.#
#...##
#.###
##
.#
##
.#
. #
.#

You possibly will see a neqoxec, an efficient imp, a white imp and 2 midges.

Stuff
Stir Spot History

0 Retreat Aargh, the Merfolk Abyssal Knight, began the search for the Orb.
0 Retreat Reached XP level 1. HP: 16/16 MP: 1/1
74 Retreat Gained mutation: You race set down dismally.
91 Retreat Gained mutation: You are translucent (-10% HP).
104 Retreat Go off the game

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