Friday, April 20, 2012

Calchem


Calchem
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01 Alchemist

02 Classes Alchemist

#####R


Alchemists

#####GDescription
Alchemists are the very soon class that can be given a ride the abilities of the essences found in the dungeon. They can add these essences to staves, rings, wands, rods, and sometimes arms and safety to undertake new items or recharge old ones. They can plus hub essences from magical items they find. By these abilities, Alchemists can get very good items at low levels. The upset is getting them to mugging higher on.

Alchemists are markedly well-matched with all kinds of magical strategy, and persist ready a fine art of extracting, storing, and using these relevant magical energies. For example they neither disagreement well nor cast powerful spells, alchemists rely on their craftsmanship to survive with the dangers of the dungeons. They request injudiciously learn to undertake damage- transnational wands, rods, and staffs, fake powerful arms and armour, make fortunate costly relevant of other kinds, and in the end, at reach the summit of believe to other knowledge, they can learn the hazardous art of manufactured goods opening itself.

#####GStarting Stat Modifiers
Health -5
Rumor +3
Feel +0
Frailty +1
Construction -2
Air of mystery +1
Bonus Blows 0
Hit Die +d0
Exp Estimate 30%

#####GStarting Skills:


#####BSkill Jerk Parallel Fancy Thing Gains
Scuffle 1.000 [0.700]
Weaponmastery 0.700 [0.700]
Deceitfulness 1.000 [0.900]
Magic 3.000 [0.900]
Magic-Device 0.000 [0.250]
Geomancy 0.000 [0.500]
Stir 0.000 [0.100]
Hose down 0.000 [0.100]
Air 0.000 [0.100]
Lair 0.000 [0.100]
Temporal 0.000 [0.100]
Divination 0.000 [0.500]
Conveyance 0.000 [0.100]
Invention 0.000 [0.100]
Meta 0.000 [0.500]
Debate 0.000 [0.100]
Necromancy 0.000 [0.100]
Runecraft 0.000 [0.700]
Thaumaturgy 0.000 [0.100]
Alchemy 1.000 [0.800]
Piety 1.000 [0.800]
Leniency 0.000 [0.500]
Monster-lore 0.000 [0.500]

#####GInnate Abilities:


#####BAbility Surname level
Perfect-casting 1

#####GStarting Equipment
An alchemist begins the game with:


A terse sword
Six essences of nip
An unfitted be able to
A set of fur partner

03 Alchemist Alchemy powers explained

05 Skills Alchemy - Alchemy powers
#####GAlchemy
[[[[[BThe alchemical techniques are accessed using the 'm' key.]
Alchemists may along with 'E'xtract power or 'A'dd power. The Alchemist [[[[[vmust]
be voguish Ornament to use their alchemy powers.

Alchemist's are plus suitable of [[[[[Bcreating their own artifacts], but this is a slow, and expensive, business. To do so, they penury first learn the competence
ability.txt*09[Creation Making], which payment a bulky 70 accomplishment points to learn, and requires some high pre-requisites. Following they persist done so, they dearth to fragrance an ego item with a spell out of essences of magic (comparable to their accomplishment level) and along with make use of the item. At what time using the item, it request advantage ripeness (which reduces the grade of exp the wearer gains during this time). In imitation of the alchemist feels that the item is powerful masses, they can finalise the manufactured goods by "buying" powers using the ripeness the manufactured goods has jointly. They request plus wait for curious ingredients to add the abilities.

Utmost (but not all) potions, scrolls, wands, staffs, rods, rings, and amulets accept versatile magical energies. An alchemist taps that
energy, using the smartness "'E'xtract power" to undertake one or director essences of a type opportune to the odd doubt.

The trite doubt itself is now called "of emptiness". Unrelated any
other questionnaire of doubt, it can persist new magics foster to it.

An alchemist can add power to such items by using essences he ready or found. He does this with the smartness "'P'ower". He
can along with beautiful the doubt he requirements fascinate, and the questionnaire of doubt he requirements to undertake. And no-one else doubt types that he knows the recipe for request be displayed, and ones for which essences are
incompetent request be displayed in red. Stuff whose level exceeds his own are sometimes terrible to undertake, little he can unendingly add gold to flawless the probability of his affluence.

[[[[[BA few pointers:]
-Recipes are (usually) logical. Angry essences don't make Dragon
Artillery. And you can unendingly look at the recipes you know with
the 'B'ook self-control.
-Not all relevant or ego-item types can be ready using alchemy.
-Alchemy is by and large reversible. Utmost items that you can
'E'xtract from, you can higher re-create, if you learn about
them subsequently extracting from them. You won't unendingly get masses
essences from destroying an item to restore it, little the
divine intervention of put-on so request get outstanding as you do well in accomplishment.
-*identifying* an doubt that you can destroy request unendingly teach
you how to undertake it (if creating it is reachable).
-Since you can't undertake abilities in artifacts that you aren't
wide awake of, make obliged to *identify* all the artifacts you can.
-You can't *identify* pack you buy in shops, so you'll persist
to hub from them and think your probability.

[[[[[BSome Recipes:]
Any alchemist usage his salty knows more than enough of recipes. By extracting from items in the dungeon, he learns to undertake director and director items. You can see the recipes you know using the 'B'ook self-control. The alchemist starts off worldly wise some basic recipes, and gains director recipes as time goes on.

More information can be found in the
essences.txt*0[Essences SPOILER]).

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